Here's our conversation broken up into soundbites which works as a menu for the things I'm looking forward to talking to people about at #gbl10 and to you, on this blog and on Twitter.
On Second Life:
The future isn't about 3D, it's about totally mmersive environments. We've all been spoiled by Snow Crash.On the iPad:
The world changes on April 3rd. People have had the choice of where they want to work – the office or the factory. But people don't want to work in offices, they want to work anywhere.On games as art:
There is an opportunity for gaming to become the/a defining art of the 21st Century. At the moment, people are still confused about the impact of games because of the different levels of adoption. There's always a danger that we don't give them the seriousness that they deserve. Teachers only know “broadcast” so how do they respond when a kid says they want to be a games designer? The status of games are low – there's cinema and then there's TV and somewhere below that there are games. Why is that?On engaging people in science:
Engaging people in STEM is difficult and our Victorian teaching methods have resulted in a generation who only want to go on X-Factor. Why don't we take this seriously?On educational games:
Don't ever start to make educational games; they will fail. There are nuns in Milan teaching RE with Grand Theft Auto 4. That's what we should be doing, making more use of COTS games. Nintendogs is being used in all kinds of ways in Scotland pulling in things from right across the curriculum.On education and technology:
The technology is technoguano; the same teaching methods but with technology on top – then we blame kids' behaviour on ADHD and treat it with ritalin.On the problem of games teaching 'content':
Constructivism is hard in a 1:30 environment. But when people are constantly connected, they can do a lot more. Gaming is an inception point: a place to jump off from and motivate people to learn.On learning from different sectors;
#gbl10 is not just about schools. We want to bring people together - people from different sectors don't spend enough time together. At Reboot Britain, I spoke to an HR director from [a major multinational] who said they were completely changed by the experience of hearing from some primary school teachers (note: they're speaking at #gbl10 too, so I'll let you know how that goes).On eLearning and corporations:
Godawful eLearning is so tedious and it doesn't deliver. But business needs ROI and nobody's proved game-based learning works yet. The corporate world needs to look at their intake (male and female, as we now know that girls play more than boys). The new intake will affect business processes which will affect how we offer 'learning' at work.
Business processes are informed by media. This 'new' medium and game mechanics will inform business processes. Therefore corporations will have to take notice.On mobile learning:
When did learning stop being mobile? Why do schools have to be a building in an age of ubiquitous connectivity?So, that's what Graham has to say and some of the themes people will be talking about at #gbl10.
Me, on what I want to talk about:
Literacy is morphing (has morphed) into something unpredictable that I'm not sure any of us truly understand. (There's a whole load of web-ink spilled on 'Digital Natives. Are they really different or is it overblown? After all, we're all middle-aged on Twitter... Spend 10 minutes quizzing my ten-year-old nephew on how he and his friends use their mobile phones at school and you'll rapidly be disabused of any doubts - how many of you consider bluetooth to be the number one priority on your phone?)
There have always been educationalists who have been technophiles and asked the big question: how can we put this technology to use? But, as Ira Socol has pointed out, that's the wrong question - we've got things totally back to front. Perhaps it's the same with games. The question we have to ask about games and learning is not, "How can we help people learn with games?" But, how can we help people learn to play games better?





